
With every new game, players choose whether to play as a male or female mage, and each has seen first-hand the consequences of resisting the death-worshipping Cult of Malthus. While I stopped to collect journals and referred to them occasionally, the best parts of the story are built into the world itself: a shattered moon in the sky, a derelict underground city, the empty hulks of a long-lost fleet frozen in a glacier.īeyond the excellent environmental storytelling, the voice acting by Jennifer Hale and Troy Baker as the female and male protagonists make them convincing inhabitants of the world. Lichdom's story of revenge as the hand-picked, resurrected avatar of a mysterious sorcerer named Roth is a familiar one, but Xaviant's take on evil cultists and undead monsters is told well, especially in the setting. I pushed through, though, and it was worth it. Lichdom's loot system is built around these checkpoints-the more checkpoints I can link together without dying the better the spell-crafting material I get-which is interesting, but when a tough mini boss has my number and the loot rarity level resets with every death, it becomes a grind that can't be avoided. Some checkpoints are placed remarkably close while others are separated by large mobs of enemies that, even when they pose no special danger, take many minutes to push through-more often than not, I just wanted to get on with it. As pretty-looking as most of Lichdom's world is, there was more than one occasion where I grew tired of treading the same ground. Inventory management became a chore during the late-game period, but I appreciated being nudged toward experimentation. By altering my approach through necromancy or the mind-control spell type called delirium, new and satisfying strategies became possible.

It often feels more like housekeeping than an expression of ingenuity or power on my part, but the forced accounting did push me into the crafting system to experiment and take some chances with spell types and combinations I normally avoid out of habit. There are a lot of stats to work through, and due to the checkpoint save system-which forces a loot grind even when it isn't beneficial-my inventory fills quickly with a mashup of different items that then demand management. White is the most common, with greens, blues, purples, and rare orange. The inventory system where I organize, craft, and manipulate spell components in Lichdom is both immediately familiar for its color-coded loot system as well as frustratingly cumbersome. A few seconds later the monster is suitably crispy from all the electrostatic violence and in its place I now have a creeping minion to fight for me. After cursing a beast with necromancy, I trap it with a kinesis spell before charging a critical lightning strike. Lichdom's first-person camera makes every encounter feel urgent and dangerous, though, and even with a few new tricks to show these winged demons, I have to stay agile. They were tough mini-bosses earlier in the game, but now they give me a chance to show what I can do. Lichdom: Battlemage lets me be exactly the kind of lightning wizard I've always imagined-cruel, merciless, and power-hungry.Ī sandstorm blows in and I get just what I want when a group of enemies spawns in front of me. I'm not bullied anymore, just determined. My magic finally seems strong enough to match the hatred and fear that fills the world. The power in my hands has brought me step by step, mile by mile, to this field of dust and dark ruins. The subterranean streets and ice canyons from earlier levels are gone, along with their looming, claustrophobic atmosphere. Mark Walker writes military science fiction and contributes to "Computer Gaming World's" online magazine as well as to "Computer Strategy Game Plus.". The Gathering-BattleMage: Official Strategy Guide." The resourceful planeswalker will utilize it. Guidance with talking to the other WizardsĮnlightenment is set within the pages of "Magic: For there are others, fueled by 5,000 years of tireless rivalries and seething hatred.

To defeat your opponents you'll require: Mastery of the duels and the campaigns Knowledge of every spell Understanding of the five kinds of mana Guidance with talking to the other Wizards Enlightenment is set within the pages of "Magic: The Gathering-Ba And not only for you, planeswalker.
